A unique set of skills and experience for software, systems
and strategic
design - an understanding of both user design issues and the
underlying core technology:
A foundation in functional, human centered Industrial Design.
Expertise in systems oriented design, strategic design planning,
problem solving methodology,
and computer assisted design tools.
Professional experience with a variety of industries, governmental
agencies and nonprofit institutions, providing solutions in product,
graphic, architectural and environmental design.
Fifteen years of team leadership and program management in
the UNIX software industry with focus on engineering policies,
procedures and tools.
Proficient with Internet and Web technology (HTML, CGI, etc.),
Interactive Data Language (IDL),
Perl, PHP, Javascript, UNIX shell, and some C and Java.
Professional Background
Principal
Design MatriX (industrial and systems design consulting
firm), Topanga, CA (1994-present)
Program Manager
SunSoft (software division of Sun Microsystems, Inc.),
Los Angeles, CA (1991-94)
Senior Member of the Technical Staff
Interactive Systems Corporation (acquired by Kodak, 1987),
Santa Monica, CA (1980-91)
Systems Designer
Schick Sunn Classic Pictures, Inc., Marketing Research Dept.,
Los Angeles, CA (1978-80)
Systems Designer
Social Engineering Technology (SET), Los Angeles, CA (1976-78)
Instructor
California Institute of the Arts, School of Design, Valencia,
CA (1972-76)
Free-lance designer and educator (1971-83)
Educational Background
MFA: California Institute of the Arts, School of
Design, Valencia, CA (1972)
BFA: Kansas City Art Institute, Industrial Design
Dept., Kansas City, MO (1970)
Accomplishments
A career in systems oriented design, methodology, implementation
and project management:
Performed a user needs analysis, developed requirements, and
designed and implemented the Graphical User Interface (GUI) and
other functionality with IDL for the
USAF's Improved Solar Observing Optical Network (ISOON).
This was under contract to the Association
of Universities for Research in Astronomy, Inc. (AURA) for
the USAF 50th Weather Squadron and Space Environment Center
(Air Force Research Laboratory, Space Hazards Branch).
Provided expertise in systems integration, source code configuration
management, release engineering, engineering policies and practices,
and software tools for SunSoft (Sun Microsystems, Inc.).
This included: managing Systems Integration and Release Engineering
for Solaris 2.1 on x86, developing strategy and tactics to ship
release 2.1 on the schedule for release 2.0, leading a
team to merge Solaris source code for Intel and SPARC architectures,
serving on various business, program and software engineering
teams for Solaris 2.1 and 2.4, and participating in Sun's
Software Development Architecture Team for engineering standards
and procedures.
Led projects in UNIX operating system and application development,
documentation, systems
integration, quality assurance, release engineering and customer
support for Interactive
Systems Corp. (a Kodak company). This included: managing
the company's first Systems Integration Team, developing software
tools and test suites, promoting engineering standards, policies
and procedures, and serving as Kodak's Quality Leadership Process
(TQM, etc.) coordinator for Interactive's Product Division.
Performed conceptual design for stereoscopic glasses attached
to Apollo Laser's image intensifier ("starlight viewer")
for victims of retinitis pigmentosa and others handicapped by
night blindness, anticipating today's stereoscopic virtual reality
glasses.
Co-designed a modular aluminum structural system for mobile
homes which can generate floor plans up to 33' x 55' (triple-wide),
site-deliverable in a single-wide (11') deployable package.
As a free-lance designer to Century Plastics, Inc.,
designed fiberglass motorcycle accessories and promotional graphics
for their office accessory product line.
Acted as methodology consultant to graphic designer, Lou Danziger,
for the president's office and task force responsible for Atlantic
Richfield's long-range corporate identity program.
Designed logotype and stationery for Cinex, a data
subscription service for the film industry.
In association with Designworkshop, developed a systems
design strategy for a state-wide graphic design, production, and
distribution system for the University of California.
As part of a consulting team for Space Utilization Analysis
Corp., developed a diagrammatic language and production process
to illustrate space planning principles for municipal courts.
Contributed participatory design methods and architectural
programming to the Watts Housing Corporation for a 104-unit
housing project with a neighborhood arts center.
Served as a consultant for environmental design factors in
community health policies for the Venice Health Council.
Also designed the organization's graphics identity program.
Acted as systems design and methodology consultant to Mazal
and Noriega Acociados, A.P., for a new community of approximately
10,000 native Americans near Torreon, Mexico.
As instructor at the California Institute of the Arts,
School of Design, taught courses related to analyzing and
solving complex design problems in a systems context. These courses
included Design Theory and Methodology, Bionics, Pattern Language,
Futures Forecasting, General System Theory and a project oriented
Systems Design Studio.
Taught Introduction to Computer Graphics, UCLA
Extension.
Delivered a presentation, Form As System, Context As
Environment,
concerning functional design in the built environment based upon
morphological principles found in nature, School of Architecture,
University of North Carolina.
Participated in the design of an environmental education system
for the Office of Environmental Education,
US Dept. of Health, Education and Welfare (HEW), including
computer assisted components for environmental modeling, simulation
and forecasting, networking and teleconferencing, and problem
solving.
Helped develop a rural transportation workshop program for
Social Engineering Technology. The program formed teams from
leaders in the private and public sectors, connected them with
transportation experts, and provided hands-on practice in problem
solving.
Helped design a participatory planning and governance system
for Southwest Community College in Los Angeles, including
operations and governance manuals and methods for developing and
funding new types of educational programs..
Acted as a design consultant for an educational program in
futures studies and problem solving for Newport Neurosciences
Center. Also conducted a modified Delphi study and developed
an interactive futures game based on events cited in Orwell's
1984.
Designed methods, data bases and software for Schick Sunn
Classic Pictures, Inc. marketing research. This included
statistical regression analysis of historical data, Delphi studies
and trend analysis for market forecasting, and decision trees
and production rules (modeled after RAND's RITA artificial intelligence
agent) for marketing strategies.
Helped design and prototype a market analysis program for
FUGRO, Inc., a geological research and engineering firm,
based on relevance analysis and Interpretive Structural Modeling.